Reference
Below are the images references for game elements that can be changed from the Developer Console.
A. Background Images
Select and define the background images used in the game
Reference | Field | Description | Accepted Value |
---|---|---|---|
A01 | Primary Image | Used as the background in Playground, Profile & Leaderboard | Image URL |
A02 | Matchmaking Screen Image | Background used on the matchmaking screen | Image URL |
B. Colors
Select and define the colors used in the game
Reference | Field | Description | Accepted Value |
---|---|---|---|
B01 | Main Gradient | Main theme of the game | R, G, B, A |
B02 | Splash Screen | Screen on the app launch | R, G, B, A |
B03 | Primary Color | Dominant color used throughout the game | R, G, B, A |
B04 | Primary Shade Bright | Settings screen cell divider, Profile tool-tip border, Bottom tab bar selected tab highlight color, Brackets player cell background | R, G, B, A |
B05 | Primary Shade Extra Bright | Milestone progress bar | R, G, B, A |
B06 | Bottom Tab | Bottom nav bar accessible to the user across the game | R, G, B, A |
B07 | Top Nav Bar | Top nav bar accessible to move back to the previous screen | R, G, B, A |
C. Logo
Used on the matchmaking screen
Reference | Field | Description | Accepted Value |
---|---|---|---|
C01 | Matchmaking Square Tile | Game specific image displayed on top of matchmaking screen | Image URL |
D. Match Cards
Used for match details. Each card has 5 sections. Matches are segmented under various Tiers. You can use option Color 2, 3, and 4 to create a gradient effect and differentiate one section from another
Tier 1
Used for primary events
Referene | Field | Color 1 | Color 2 | Color 3 | Color 4 |
---|---|---|---|---|---|
D01 | Match Prize Pool | R G B A | R G B A | R G B A | R G B A |
D02 | Match Name | R G B A | R G B A | R G B A | R G B A |
D03 | Match Entry | R G B A | R G B A | R G B A | R G B A |
D04 | Match Timer | R G B A | R G B A | R G B A | R G B A |
D05 | Border | R G B A | R G B A | R G B A | R G B A |
Tier 2
Used for secondary events
Referene | Field | Color 1 | Color 2 | Color 3 | Color 4 |
---|---|---|---|---|---|
D06 | Match Prize Pool | R G B A | R G B A | R G B A | R G B A |
D07 | Match Name | R G B A | R G B A | R G B A | R G B A |
D08 | Match Entry | R G B A | R G B A | R G B A | R G B A |
D09 | Match Timer | R G B A | R G B A | R G B A | R G B A |
D10 | Border | R G B A | R G B A | R G B A | R G B A |
E. Carousel Cards
Cards displayed on the Playground section
Reference | Field | Description | Accepted Value |
---|---|---|---|
E01 | Invite | Used for referral invite | Image URL |
E02 | Featured Match 1 | Used for first featured match | Image URL |
E03 | Featured Match 2 | Used for second featured match | Image URL |
E04 | Daily Reward | Used for Daily reward details | Image URL |
E05 | 2x XP Booster | Used as timer for an active XP booster | Image URL |
E06 | 2x Currency Multiplier | Used as timer for an active currency multiplier | Image URL |
F. Currency Icon
Currencies used throughout the game for playing purpose
Reference | Field | Description | Accepted Value |
---|---|---|---|
F01 | Virtual Currency Icon | Virtual currency used in the game | Image URL |
F02 | Virtual Currency Icon with Padding | Used on milestone card | Image URL |
F03 | Ticket Icon | Virtual currency used in the game | Image URL |
F04 | Ticket icon with Padding | Used on milestone card | Image URL |
G. Game Icons
Icons used throughout the game
Reference | Field | Description | Accepted Value |
---|---|---|---|
G01 | Leaderboard Result Icon | Icon used as header in Leaderboard Result Pop-up | Image URL |
G02 | Game Sound | Icon under tab Settings > Sounds > Game Sound | Image URL |
G03 | Music | Icon under tab Settings > Sounds > Music | Image URL |
G04 | Wallet | Icon under Joyride Wallet on Shop screen | Image URL |
G05 | Copy | Icon used for copying the text (Under Wallet address > Joyride Wallet) | Image URL |
G06 | Ticket Icon (Profile) | Used for Daily reward details | Image URL |
G07 | Tick Mark | Icon used for indicating steps completed for Profile, Milestone completion | Image URL |
G08 | Right Arrow Icon | Icon under Profile > XP Rewards | Image URL |
G09 | FUE Tooltip | FUE Tooltip direction | Image URL |
G10 | Playground Icon | Icon on the bottom tab | Image URL |
H. Challenges Icons & Background
Icons used on the Challenge section of the game
Reference | Field | Description | Accepted Value |
---|---|---|---|
H01 | XP Icon | Used inside the game to indicate XP or XP as reward | Image URL |
H02 | 2x XP Icon | Double XP booster as rewards | Image URL |
H03 | 2x Currency | Double Currency booster as rewards | Image URL |
H04 | Hero Challenge Notifier | Challenge that needs to be highlighted. Clicking on this icon opens up a Pop-up | Image URL |
H05 | Milestone Background | Background for the milestone on challenges screen | Image URL |
H06 | Milestone completed | Background for the milestone completed on milestone progress | Image URL |
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I. Progress Bar
Used for depicting the player progress at various levels
Reference | Field | Description | Accepted Value |
---|---|---|---|
I01 | Challenge Bar | Indicate progress on the Challenge | R G B A |
I02 | XP Bar | Indicate XP progress at each Level post match completion | R G B A |
I03 | HUD XP Bar | Indicate XP progress. Visible next to the profile image on Playground | R G B A |
I04 | HUD XP Bar Background | Non-filled XP progress on the HUD XP Bar | R G B A |
J. Buttons
Colors used for Buttons. The selected color will be used in the Active state, for the Inactive state the button would have an added opacity
Reference | Field | Description | Accepted Value |
---|---|---|---|
J01 | Standard Primary Action | Used for primary action. Example : Accept, Play | Background R G B A, Border R G B A |
J02 | Standard Secodary Action | Used for buttons that are negative . Example : Deny | Background R G B A, Border R G B A |
J03 | Positive Emphasis | Button used for Positive emphasis. Example : Claim Rewards, Claim | Background R G B A, Border R G B A |
J04 | Extra Positive Emphasis | Button used for Extra Positive emphasis. Example : Accept Rematch | Background R G B A, Border R G B A |
J05 | HUD Virtual Currency | Background behind the Virtual Currency 1 | R G B A |
J06 | HUD Token | Background behind the Token Currency button | R G B A |